Statistical Roleplay Tutorial
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Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: Mana Streams: Every Unit has its MP Restored by 15% Max MP at the start of its corresponding Phase.
-----~---~---~-----
Knight takes 1 Thunder Damage.
HP: 14/25
Knight is Stunned!
Knight takes 3 Damage.
HP: 11/25
Knight takes 2 Damage.
Hp: 9/25
Knight is Wounded!
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } {B} { } {c} {c} { } B
{ } {c} {c} { } { } { } {c} {c} { } C
{ } { } { } { } { } { } {L} { } { } D
{ } { } { } {J} {P} {K} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase III ~
Knight Restores 2 MP.
MP: 9/15
Paladin Restores 2 MP.
MP: 11/15
Black Mage Restores 4 MP.
MP: 19/25
-------
Knight waits...
Knight takes Wound Damage.
HP: 6/25
Wound has 2 Turns left.
Stun fades...
-------
Paladin attacks Jet! 5 Damage.
Jet takes 1 Damage.
HP: 13/20
Paladin moves to C5 (E5 - D5 - C5).
Paladin takes Wound Damage
HP: 14/25
Wound fades...
Covering has 1 Turn left.
------
Black Mage casts Fire on Jet! 7 Fire Damage. Chance of Burn.
MP: 9/25
Jet takes 5 Damage.
HP: 8/20
Jet evades Burn.
Black Mage waits...
Covered has 1 Turn left.
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } {B} { } {c} {c} { } B
{ } {c} {c} { } {P} { } {c} {c} { } C
{ } { } { } { } { } { } {L} { } { } D
{ } { } { } {J} { } {K} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Ally Phase IV ~
Lissa Restores 3 MP.
MP: 8/20
Alice Restores 4 MP.
MP: 15/25
Jet Restores 3 MP.
MP: 7/20
(Small mistake in my part involved not calculating Jet's HP for the previous turn and labeling Black Mage has having 3 Cells of Movement when, in reality, it should have just 2 Cells. Everything has been fixed now.)
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: Mana Streams: Every Unit has its MP Restored by 15% Max MP at the start of its corresponding Phase.
-----~---~---~-----
Knight takes 1 Thunder Damage.
HP: 14/25
Knight is Stunned!
Knight takes 3 Damage.
HP: 11/25
Knight takes 2 Damage.
Hp: 9/25
Knight is Wounded!
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } {B} { } {c} {c} { } B
{ } {c} {c} { } { } { } {c} {c} { } C
{ } { } { } { } { } { } {L} { } { } D
{ } { } { } {J} {P} {K} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase III ~
Knight Restores 2 MP.
MP: 9/15
Paladin Restores 2 MP.
MP: 11/15
Black Mage Restores 4 MP.
MP: 19/25
-------
Knight waits...
Knight takes Wound Damage.
HP: 6/25
Wound has 2 Turns left.
Stun fades...
-------
Paladin attacks Jet! 5 Damage.
Jet takes 1 Damage.
HP: 13/20
Paladin moves to C5 (E5 - D5 - C5).
Paladin takes Wound Damage
HP: 14/25
Wound fades...
Covering has 1 Turn left.
------
Black Mage casts Fire on Jet! 7 Fire Damage. Chance of Burn.
MP: 9/25
Jet takes 5 Damage.
HP: 8/20
Jet evades Burn.
Black Mage waits...
Covered has 1 Turn left.
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } {B} { } {c} {c} { } B
{ } {c} {c} { } {P} { } {c} {c} { } C
{ } { } { } { } { } { } {L} { } { } D
{ } { } { } {J} { } {K} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 16/20
MP: 5/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 10/15
MP: 11/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 8/20
MP: 4/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Enemy Side:
- Knight (Knight Ghost) *Wound (2)*
HP: 6/25
MP: 9/15
Atk: 6
Def: 4
Int: 2
Spr: 2
Movement: 3 Cells
Paladin (Paladin Ghost) *Covering (1)*
HP: 14/25
MP: 11/15
Atk: 5
Def: 4
Int: 2
Spr: 3
Movement: 3 Cells
Black Mage (Black Mage Ghost) *Covered (1)*
HP: 14/15
MP: 9/25
Atk: 2
Def: 2
Int: 6
Spr: 4
Movement: 2 Cells
- Legend Cells:
- { } - Empty Cell
{c} - Column
--- HP: 30
--- Def: 13
--- Spr: 8
~ Ally Phase IV ~
Lissa Restores 3 MP.
MP: 8/20
Alice Restores 4 MP.
MP: 15/25
Jet Restores 3 MP.
MP: 7/20
(Small mistake in my part involved not calculating Jet's HP for the previous turn and labeling Black Mage has having 3 Cells of Movement when, in reality, it should have just 2 Cells. Everything has been fixed now.)
Last edited by Chiasma on Wed Jan 11, 2012 1:04 am; edited 3 times in total
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 28
Location : The Edge
Re: Statistical Roleplay Tutorial
Jet moves to B4 (E4-D4-C4-B4), then uses Slash on Black Mage, for 8 Atk damage.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
Alice uses Out-Of-Tune Twang on Knight Ghost. 5 Int Damage. Chance of enemy being stunned! 6/25 MP.
Alice panted slightly as she felt her Mana running low. She should go with a simple Basic Attack, that was easy enough to know, but she would hardly do any damage at all to the knight without her magic! Dying at the hands of such a brute would not be acceptable at all, especially for someone as sophisticated as her, who was so well(self)-educated in the art of music. Taking a deep breath and summoning her Mana, she strummed her banjo once more, the strings letting off a horrible screech.
Alice panted slightly as she felt her Mana running low. She should go with a simple Basic Attack, that was easy enough to know, but she would hardly do any damage at all to the knight without her magic! Dying at the hands of such a brute would not be acceptable at all, especially for someone as sophisticated as her, who was so well(self)-educated in the art of music. Taking a deep breath and summoning her Mana, she strummed her banjo once more, the strings letting off a horrible screech.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 27
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
{Lissa moves to D6 [D7 - D6]}
{Lissa basic attacks Knight (E6)! 5 ATK Damage!}
Noticing the injuries her allies were sustaining from the brutal onslaught of the ghosts, Lissa thought it best that they start focusing... lest they end in a less-than-desirable fashion, for their first battle together. "...Maybe it's about time we pick a single target at a time." The Mana streams were returning the Mana to their bodies slowly... but this also meant bad news for the boy. He was already looking rather singed from his injuries, and Lissa was not sure how he would fare much longer.
Stepping forward to face the ghost of the knight once more, Lissa took a vicious stab forth, plunging her snaring fork into what would have been the gut of the spectre... had it still been a part of the living. "It's only a matter of time... Hold through, you two..."
{Lissa basic attacks Knight (E6)! 5 ATK Damage!}
Noticing the injuries her allies were sustaining from the brutal onslaught of the ghosts, Lissa thought it best that they start focusing... lest they end in a less-than-desirable fashion, for their first battle together. "...Maybe it's about time we pick a single target at a time." The Mana streams were returning the Mana to their bodies slowly... but this also meant bad news for the boy. He was already looking rather singed from his injuries, and Lissa was not sure how he would fare much longer.
Stepping forward to face the ghost of the knight once more, Lissa took a vicious stab forth, plunging her snaring fork into what would have been the gut of the spectre... had it still been a part of the living. "It's only a matter of time... Hold through, you two..."
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: Mana Streams: Every Unit has its MP Restored by 15% Max MP at the start of its corresponding Phase.
-----~---~---~-----
Jet doesn't have enough MP!
Slash is not executed.
Knight takes 3 Damage.
HP: 3/25
Knight is Critical!
Knight evades Stun.
Knight takes 1 Damage.
HP: 2/25
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} {J} {B} { } {c} {c} { } B
{ } {c} {c} { } {P} { } {c} {c} { } C
{ } { } { } { } { } {L} { } { } { } D
{ } { } { } { } { } {K} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase IV ~
Knight Restores 2 MP.
MP: 11/15
Paladin Restores 2 MP.
MP: 13/15
Black Mage Restores 4 MP.
MP: 13/25
-------
Knight uses Cut on Alice! 8 Damage.
Alice takes 5 Damage.
HP: 5/15
Knight takes Wound Damage.
HP: -1/25
Knight KO!
-------
Paladin moves to C4 (C5 - C4).
Paladin attacks Jet! 5 Damage.
Jet takes 1 Damage.
HP: 7/20
Covering fades...
------
Black Mage casts Fire on Jet! 7 Fire Damage. Chance of Burn.
MP: 3/25
Jet takes 5 Damage.
HP: 2/20
Jet is Critical!
Jet evades Burn. [Three times in a row. And Burn is supposed to have a 30% Chance of working for this scenario. ._.]
Black Mage moves to A6 (B5 - A5 - A6).
Covered fades...
{ } { } { } { } { } {B} { } { } { } A
{ } {c} {c} {J} { } { } {c} {c} { } B
{ } {c} {c} {P} { } { } {c} {c} { } C
{ } { } { } { } { } {L} { } { } { } D
{ } { } { } { } { } {?} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Ally Phase V ~
Lissa Restores 3 MP.
MP: 11/20
Alice Restores 4 MP.
MP: 10/25
Jet Restores 3 MP.
MP: 10/20
-------
Atmosphere Switch!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: Mana Streams: Every Unit has its MP Restored by 15% Max MP at the start of its corresponding Phase.
-----~---~---~-----
Jet doesn't have enough MP!
Slash is not executed.
Knight takes 3 Damage.
HP: 3/25
Knight is Critical!
Knight evades Stun.
Knight takes 1 Damage.
HP: 2/25
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} {J} {B} { } {c} {c} { } B
{ } {c} {c} { } {P} { } {c} {c} { } C
{ } { } { } { } { } {L} { } { } { } D
{ } { } { } { } { } {K} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase IV ~
Knight Restores 2 MP.
MP: 11/15
Paladin Restores 2 MP.
MP: 13/15
Black Mage Restores 4 MP.
MP: 13/25
-------
Knight uses Cut on Alice! 8 Damage.
Alice takes 5 Damage.
HP: 5/15
Knight takes Wound Damage.
HP: -1/25
Knight KO!
-------
Paladin moves to C4 (C5 - C4).
Paladin attacks Jet! 5 Damage.
Jet takes 1 Damage.
HP: 7/20
Covering fades...
------
Black Mage casts Fire on Jet! 7 Fire Damage. Chance of Burn.
MP: 3/25
Jet takes 5 Damage.
HP: 2/20
Jet is Critical!
Jet evades Burn. [Three times in a row. And Burn is supposed to have a 30% Chance of working for this scenario. ._.]
Black Mage moves to A6 (B5 - A5 - A6).
Covered fades...
{ } { } { } { } { } {B} { } { } { } A
{ } {c} {c} {J} { } { } {c} {c} { } B
{ } {c} {c} {P} { } { } {c} {c} { } C
{ } { } { } { } { } {L} { } { } { } D
{ } { } { } { } { } {?} { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 16/20
MP: 8/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 5/15
MP: 6/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight) *Critical*
HP: 2/20
MP: 7/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Enemy Side:
- Knight (Knight Ghost) *KO*
Paladin (Paladin Ghost)
HP: 14/25
MP: 13/15
Atk: 5
Def: 4
Int: 2
Spr: 3
Movement: 3 Cells
Black Mage (Black Mage Ghost) *Covered (1)*
HP: 14/15
MP: 3/25
Atk: 2
Def: 2
Int: 6
Spr: 4
Movement: 2 Cells
- Legend Cells:
- { } - Empty Cell
{c} - Column
--- HP: 30
--- Def: 13
--- Spr: 8
{?} - Golden Mist
--- Trigger Command: Touch the Mist! (One-Use)
~ Ally Phase V ~
Lissa Restores 3 MP.
MP: 11/20
Alice Restores 4 MP.
MP: 10/25
Jet Restores 3 MP.
MP: 10/20
-------
Atmosphere Switch!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
Last edited by Chiasma on Thu Jan 12, 2012 11:34 pm; edited 1 time in total
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 28
Location : The Edge
Re: Statistical Roleplay Tutorial
Wasn't Jet just at 2/20 HP and Alice at 5/15 HP?
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 27
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
That's MP, not HP.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
Mhm-hmm. That was a a last minute fix. I believe I have gotten the HP and MP values correctly this time. I hope. x_x
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 28
Location : The Edge
Re: Statistical Roleplay Tutorial
Alice uses Trigger Command: Touch the Mist!
Once the horrid brute of a knight was finally gone, a golden mist appeared. Without really thinking, Alice reached out and touched it, curious if it was a poison left behind by the ghost or a new friend. Alice was not always the brightest of girls.
Once the horrid brute of a knight was finally gone, a golden mist appeared. Without really thinking, Alice reached out and touched it, curious if it was a poison left behind by the ghost or a new friend. Alice was not always the brightest of girls.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 27
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Jet moves to A5 (B4-A4-A5), then uses Slash on Black Mage, for 8 Atk damage.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
{Lissa moves to B6 [D6 - C6 - B6]}
{Lissa uses Ghost Blade on Black Mage (A6)! 6 ATK Damage! Chance of Wound!}
<MP: 2/20>
They did it. The first step in the right direction. Finally, the ghost of the Knight had fallen, and dispersed into a veil of golden mist... which the young musician girl had touched. Lissa wasn't entirely sure what would happen to her from that, but she certainly didn't stick around to watch idly. The boy was still in danger. "Need some help over there?" Lissa called, half-certain that he would not respond to her.
Instead, she saw his present situation; the ghost of the Black Mage. Lissa walked quietly over to it, and began to manifest the spirit matter once more for her blade; slashing downwards at the source of the Fire spells. "Not really fair that you should be able to take cheap shots at the poor boy, now, is it?" she whispered to the silent ghost.
{Lissa uses Ghost Blade on Black Mage (A6)! 6 ATK Damage! Chance of Wound!}
<MP: 2/20>
They did it. The first step in the right direction. Finally, the ghost of the Knight had fallen, and dispersed into a veil of golden mist... which the young musician girl had touched. Lissa wasn't entirely sure what would happen to her from that, but she certainly didn't stick around to watch idly. The boy was still in danger. "Need some help over there?" Lissa called, half-certain that he would not respond to her.
Instead, she saw his present situation; the ghost of the Black Mage. Lissa walked quietly over to it, and began to manifest the spirit matter once more for her blade; slashing downwards at the source of the Fire spells. "Not really fair that you should be able to take cheap shots at the poor boy, now, is it?" she whispered to the silent ghost.
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
[Usually, I am very strict when people do not type the Current/Maximum MP whenever a Skill or a similar MP-consuming action is executed--making the character automatically perform a Basic Attack instead. However, I am going to let this one go by. Please, remember to include the MP whenever possible.]
The mist spreads upon contact, healing the entire party with supernatural power!
Lissa Recovers 6 HP.
HP: 20/20
Alice Recovers 5 HP.
HP: 10/15
Jet Recovers 6 HP.
HP: 8/20
-------
Black Mage takes 6 Damage.
HP: 6/15
Black Mage takes 4 Damage.
HP: 2/15
Black Mage is Wounded.
{ } { } { } { } {J} {B} { } { } { } A
{ } {c} {c} { } { } {L} {c} {c} { } B
{ } {c} {c} {P} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase V ~
Paladin moves to B5 (C4 - C5 - B5).
Paladin uses Cover on Black Mage! [Silly AI]
MP: 5/15
Black Mage is Covered!
Paladin is Covering!
Covering has 3 Turns left.
------
Black Mage attacks Jet! 6 Damage.
Jet takes 4 Damage.
HP: 4/20
Jet is Critical!
Black Mage takes Wound Damage.
HP: 0/15
Black Mage Perfect Kill!
{ } { } { } { } {J} {?} { } { } { } A
{ } {c} {c} { } { } {L} {c} {c} { } B
{ } {c} {c} {P} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Ally Phase VI ~
Lissa gains 1 X Level.
X Gauge: 7/10
Alice gains 1 X Level.
X Gauge: 6/10
Jet gains 1 X Level.
X Gauge: 9/10
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
[Usually, I am very strict when people do not type the Current/Maximum MP whenever a Skill or a similar MP-consuming action is executed--making the character automatically perform a Basic Attack instead. However, I am going to let this one go by. Please, remember to include the MP whenever possible.]
The mist spreads upon contact, healing the entire party with supernatural power!
Lissa Recovers 6 HP.
HP: 20/20
Alice Recovers 5 HP.
HP: 10/15
Jet Recovers 6 HP.
HP: 8/20
-------
Black Mage takes 6 Damage.
HP: 6/15
Black Mage takes 4 Damage.
HP: 2/15
Black Mage is Wounded.
{ } { } { } { } {J} {B} { } { } { } A
{ } {c} {c} { } { } {L} {c} {c} { } B
{ } {c} {c} {P} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase V ~
Paladin moves to B5 (C4 - C5 - B5).
Paladin uses Cover on Black Mage! [Silly AI]
MP: 5/15
Black Mage is Covered!
Paladin is Covering!
Covering has 3 Turns left.
------
Black Mage attacks Jet! 6 Damage.
Jet takes 4 Damage.
HP: 4/20
Jet is Critical!
Black Mage takes Wound Damage.
HP: 0/15
Black Mage Perfect Kill!
{ } { } { } { } {J} {?} { } { } { } A
{ } {c} {c} { } { } {L} {c} {c} { } B
{ } {c} {c} {P} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } { } { } {A} { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 20/20
MP: 2/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 10/15
MP: 6/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight) *Critical*
HP: 4/20
MP: 2/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Enemy Side:
- Knight (Knight Ghost) *KO*
Paladin (Paladin Ghost)
HP: 14/25
MP: 5/15
Atk: 5
Def: 4
Int: 2
Spr: 3
Movement: 3 Cells
Black Mage (Black Mage Ghost) *Perfect Kill*
- Legend Cells:
- { } - Empty Cell
{c} - Column
--- HP: 30
--- Def: 13
--- Spr: 8
{?} - Golden Mist
--- Trigger Command: Touch the Mist! (One-Use)
~ Ally Phase VI ~
Lissa gains 1 X Level.
X Gauge: 7/10
Alice gains 1 X Level.
X Gauge: 6/10
Jet gains 1 X Level.
X Gauge: 9/10
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 28
Location : The Edge
Re: Statistical Roleplay Tutorial
Jet uses Trigger Command: Touch the Mist, then waits.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
{Lissa moves to C5 [B6 - C6 - C5]}
{Lissa basic attacks Paladin (C4)! 5 ATK Damage!}
The Black Mage succumbed to his injuries as well, and dispersed into the same ethereal, golden mist that his knightly companion had. It seemed that the trio of human fighters would prevail over their otherworldly opponents. Lissa smiled, with a hint of sadness in her eyes. What would come of this when it all ended? Was it just a dream? The fog that cloaked her feet told her of a spiritual prison that she believed may be holding her subconscious... or maybe she was really here...
Giving her head a shake, Lissa brushed past the boy, giving him a quick wink as she passed. She wasn't sure if he noticed, but hey, if she was dreaming, then the boy could not have been any more than a figment of her imagination. "Seems we're reaching the final curtain call..." she said, dreamily herself, breaking out of her shell of antisocial tendencies that she usually carried. Before she realized, she stood in front of the Paladin that had played guard to the Black Mage in its assault on the boy.
"Your turn, ghosty." She plunged her pitchfork deep into its chest, hoping to wear it down just like all the others...
(OoC: Finally, we're almost done this battle! Onto bigger and better things, hopefully~)
{Lissa basic attacks Paladin (C4)! 5 ATK Damage!}
The Black Mage succumbed to his injuries as well, and dispersed into the same ethereal, golden mist that his knightly companion had. It seemed that the trio of human fighters would prevail over their otherworldly opponents. Lissa smiled, with a hint of sadness in her eyes. What would come of this when it all ended? Was it just a dream? The fog that cloaked her feet told her of a spiritual prison that she believed may be holding her subconscious... or maybe she was really here...
Giving her head a shake, Lissa brushed past the boy, giving him a quick wink as she passed. She wasn't sure if he noticed, but hey, if she was dreaming, then the boy could not have been any more than a figment of her imagination. "Seems we're reaching the final curtain call..." she said, dreamily herself, breaking out of her shell of antisocial tendencies that she usually carried. Before she realized, she stood in front of the Paladin that had played guard to the Black Mage in its assault on the boy.
"Your turn, ghosty." She plunged her pitchfork deep into its chest, hoping to wear it down just like all the others...
(OoC: Finally, we're almost done this battle! Onto bigger and better things, hopefully~)
Re: Statistical Roleplay Tutorial
Alice moves from F6 to F4 (F6 - F5 - F4) and waits.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 27
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
The mist spreads upon contact, healing the entire party with supernatural power!
Lissa Recovers 6 HP.
HP: 20/20
Alice Recovers 5 HP.
HP: 15/15
Jet Recovers 6 HP.
HP: 10/20
-------
Paladin takes 1 Damage.
HP: 13/25
{ } { } { } { } {J} { } { } { } { } A
{ } {c} {c} { } {P} { } {c} {c} { } B
{ } {c} {c} { } {L} { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } {A} { } { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase VI ~
Paladin attacks Lissa! 5 Damage.
Lissa takes 2 Damage.
HP: 18/20
Paladin moves to D4 (B5 - B4 - C4 - D4).
{ } { } { } { } {J} { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} { } {L} { } {c} {c} { } C
{ } { } { } {P} { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } {A} { } { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Ally Phase VII ~
Lissa gains 1 X Level.
X Gauge: 8/10
Alice gains 1 X Level.
X Gauge: 7/10
Jet gains 1 X Level.
X Gauge: 7/10
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
The mist spreads upon contact, healing the entire party with supernatural power!
Lissa Recovers 6 HP.
HP: 20/20
Alice Recovers 5 HP.
HP: 15/15
Jet Recovers 6 HP.
HP: 10/20
-------
Paladin takes 1 Damage.
HP: 13/25
{ } { } { } { } {J} { } { } { } { } A
{ } {c} {c} { } {P} { } {c} {c} { } B
{ } {c} {c} { } {L} { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } {A} { } { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase VI ~
Paladin attacks Lissa! 5 Damage.
Lissa takes 2 Damage.
HP: 18/20
Paladin moves to D4 (B5 - B4 - C4 - D4).
{ } { } { } { } {J} { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} { } {L} { } {c} {c} { } C
{ } { } { } {P} { } { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } { } { } {A} { } { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 18/20
MP: 2/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 10/15
MP: 6/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 10/20
MP: 2/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Enemy Side:
- Knight (Knight Ghost) *KO*
Paladin (Paladin Ghost)
HP: 13/25
MP: 5/15
Atk: 5
Def: 4
Int: 2
Spr: 3
Movement: 3 Cells
Black Mage (Black Mage Ghost) *Perfect Kill*
- Legend Cells:
- { } - Empty Cell
{c} - Column
--- HP: 30
--- Def: 13
--- Spr: 8
~ Ally Phase VII ~
Lissa gains 1 X Level.
X Gauge: 8/10
Alice gains 1 X Level.
X Gauge: 7/10
Jet gains 1 X Level.
X Gauge: 7/10
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 28
Location : The Edge
Re: Statistical Roleplay Tutorial
Alice moves from F4 to F2 (F4 - F3 - F2) and waits.
Seeing the final ghost come near her, Alice turned and bolted away. She didn't have enough mana to properly attack, nor would a simple basic attack do enough damage to do anything to the Paladin Ghost. "Help!" she cried in a panic, clutching her banjo tightly as she tried to escape the ghost.
Seeing the final ghost come near her, Alice turned and bolted away. She didn't have enough mana to properly attack, nor would a simple basic attack do enough damage to do anything to the Paladin Ghost. "Help!" she cried in a panic, clutching her banjo tightly as she tried to escape the ghost.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 27
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Jet moves to C4 (A5-A4-B4-C4), then uses Basic Atk for 5 Atk damage.
"I'm coming!" Jet shouted, rushing towards the Paladin, attacking it with his blade in hopes to change it's target to himself.
"I'm coming!" Jet shouted, rushing towards the Paladin, attacking it with his blade in hopes to change it's target to himself.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
{Lissa moves to D5 [C5 - D5]}
{Lissa basic attacks Paladin (D4)! 5 ATK Damage!}
"Help!"
The girl's call echoed throughout the room. Lissa growled with an irritation that was not often shown by the normally-timid girl. The whole experience was so surreal, and the spirit invoker was doing her best to assist the boy and the girl in what she presumed to be her dream. "Here ghosty ghosty ghosty..." she whispered, "I have plenty of friends waiting for you..." Her voice was shaky. She was displaying much more confidence than she felt.
The golden waves of mist had helped her and her companions, but this ghost was hardly fazed by their assault...
{Lissa basic attacks Paladin (D4)! 5 ATK Damage!}
"Help!"
The girl's call echoed throughout the room. Lissa growled with an irritation that was not often shown by the normally-timid girl. The whole experience was so surreal, and the spirit invoker was doing her best to assist the boy and the girl in what she presumed to be her dream. "Here ghosty ghosty ghosty..." she whispered, "I have plenty of friends waiting for you..." Her voice was shaky. She was displaying much more confidence than she felt.
The golden waves of mist had helped her and her companions, but this ghost was hardly fazed by their assault...
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
Paladin takes 1 Damage.
HP: 12/25
Paladin takes 1 Damage.
HP: 11/25
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } {P} {L} { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } {A} { } { } { } { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase VII ~
Paladin attacks Lissa! 5 Damage.
Lissa takes 2 Damage.
HP: 16/20
Paladin moves to F5 (D4 - E4 - E5 - F5).
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } { } {L} { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } {A} { } { } {P} { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Ally Phase VIII ~
Lissa gains 1 X Level.
X Gauge: 9/10
Alice gains 1 X Level.
X Gauge: 8/10
Jet gains 1 X Level.
X Gauge: 8/10
Lastly, I am going to teach you about Special Commands. Like Trigger Commands, Special Commands fall inside Act Commands. However, their way of working is different--whereas a Trigger Command requires of a character to interact with the environment in some way, Special Commands are often limited to certain characters, to perform actions which are unorthodox for regular battle scenarios. The most common Special Command in the sense that can be used by every character is Cycle Mana. Mana eternally flows in the universe, and it when it is used by beings to perform "magic", it becomes Residual Mana. It, then, directly flows to a certain point--a location that intersects every reality and world--which is where it is renovated and flows freely back into the universe, and thus a cycle is formed. It is called the Mana Cycle. Excuse me I got slightly carried away, but I just love Mana Theory~ When a character uses "Cycle Mana", they are essentially letting their (Minor) Mana Cycles to flow slightly faster and thus allowing for a small quantity of this energy to enter their bodies, providing more Body Mana for usage.
Theory aside and delving onto the statistical side of this particular Special Command, using Cycle Mana will restore merely 5% Max MP. It is the only "natural", infinite source of Mana Recovery I provide in my system, however, and since right now you do not have an established Inventory, you will have to resort to this to acquire the sufficient MP needed to execute a Skill. Using your Move Command along Cycle Mana will restore the double, at 10% Max MP per usage. In simpler terms, if you use Cycle Mana and Move in the same turn, 5%. If you use Cycle Mana, but do not move, 10%. With this said, I believe I have taught you the basics of the system. There are, obviously, more complex areas that I have not touched, but you will learn eventually.
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
Paladin takes 1 Damage.
HP: 12/25
Paladin takes 1 Damage.
HP: 11/25
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } {P} {L} { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } {A} { } { } { } { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase VII ~
Paladin attacks Lissa! 5 Damage.
Lissa takes 2 Damage.
HP: 16/20
Paladin moves to F5 (D4 - E4 - E5 - F5).
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } { } {L} { } { } { } { } D
{ } { } { } { } { } { } { } { } { } E
{ } {A} { } { } {P} { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 16/20
MP: 2/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 10/15
MP: 6/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 10/20
MP: 2/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Enemy Side:
- Knight (Knight Ghost) *KO*
Paladin (Paladin Ghost)
HP: 11/25
MP: 5/15
Atk: 5
Def: 4
Int: 2
Spr: 3
Movement: 3 Cells
Black Mage (Black Mage Ghost) *Perfect Kill*
- Legend Cells:
- { } - Empty Cell
{c} - Column
--- HP: 30
--- Def: 13
--- Spr: 8
~ Ally Phase VIII ~
Lissa gains 1 X Level.
X Gauge: 9/10
Alice gains 1 X Level.
X Gauge: 8/10
Jet gains 1 X Level.
X Gauge: 8/10
Lastly, I am going to teach you about Special Commands. Like Trigger Commands, Special Commands fall inside Act Commands. However, their way of working is different--whereas a Trigger Command requires of a character to interact with the environment in some way, Special Commands are often limited to certain characters, to perform actions which are unorthodox for regular battle scenarios. The most common Special Command in the sense that can be used by every character is Cycle Mana. Mana eternally flows in the universe, and it when it is used by beings to perform "magic", it becomes Residual Mana. It, then, directly flows to a certain point--a location that intersects every reality and world--which is where it is renovated and flows freely back into the universe, and thus a cycle is formed. It is called the Mana Cycle. Excuse me I got slightly carried away, but I just love Mana Theory~ When a character uses "Cycle Mana", they are essentially letting their (Minor) Mana Cycles to flow slightly faster and thus allowing for a small quantity of this energy to enter their bodies, providing more Body Mana for usage.
Theory aside and delving onto the statistical side of this particular Special Command, using Cycle Mana will restore merely 5% Max MP. It is the only "natural", infinite source of Mana Recovery I provide in my system, however, and since right now you do not have an established Inventory, you will have to resort to this to acquire the sufficient MP needed to execute a Skill. Using your Move Command along Cycle Mana will restore the double, at 10% Max MP per usage. In simpler terms, if you use Cycle Mana and Move in the same turn, 5%. If you use Cycle Mana, but do not move, 10%. With this said, I believe I have taught you the basics of the system. There are, obviously, more complex areas that I have not touched, but you will learn eventually.
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 28
Location : The Edge
Re: Statistical Roleplay Tutorial
Alice uses Special Command: Cycle Mana and waits.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 27
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
{Lissa moves to E5 [D5 - E5]}
{Lissa basic attacks Paladin (F5)! 5 ATK Damage!}
{Lissa basic attacks Paladin (F5)! 5 ATK Damage!}
Re: Statistical Roleplay Tutorial
Jet uses Special Command: Cycle Mana, and waits.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
Alice Recovers 3 MP.
MP: 9/25
-------
Paladin takes 1 Damage.
HP: 10/25
-------
Jet Recovers 2 MP.
MP: 4/20
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } {L} { } { } { } { } E
{ } {A} { } { } {P} { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase VIII ~
Paladin attacks Lissa! 5 Damage.
Lissa takes 2 Damage.
HP: 14/20
Paladin waits...
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } {L} { } { } { } { } E
{ } {A} { } { } {P} { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Ally Phase IX ~
Lissa gains 1 X Level.
X Gauge: 10/10
Alice gains 1 X Level.
X Gauge: 9/10
Jet gains 1 X Level.
X Gauge: 9/10
Location: Unknown
Objective: Defeat all Enemy Characters!
Atmosphere: X Aura: Every Unit has its X Gauge increased by 1 X Level at the start of its corresponding Phase.
-----~---~---~-----
Alice Recovers 3 MP.
MP: 9/25
-------
Paladin takes 1 Damage.
HP: 10/25
-------
Jet Recovers 2 MP.
MP: 4/20
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } {L} { } { } { } { } E
{ } {A} { } { } {P} { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
~ Enemy Phase VIII ~
Paladin attacks Lissa! 5 Damage.
Lissa takes 2 Damage.
HP: 14/20
Paladin waits...
{ } { } { } { } { } { } { } { } { } A
{ } {c} {c} { } { } { } {c} {c} { } B
{ } {c} {c} {J} { } { } {c} {c} { } C
{ } { } { } { } { } { } { } { } { } D
{ } { } { } { } {L} { } { } { } { } E
{ } {A} { } { } {P} { } { } { } { } F
{ } {c} {c} { } { } { } {c} {c} { } G
{ } {c} {c} { } { } { } {c} {c} { } H
{ } { } { } { } { } { } { } { } { } I
-1---2---3---4---5---6---7---8---9-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 14/20
MP: 2/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 10/15
MP: 9/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 10/20
MP: 4/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Enemy Side:
- Knight (Knight Ghost) *KO*
Paladin (Paladin Ghost)
HP: 10/25
MP: 5/15
Atk: 5
Def: 4
Int: 2
Spr: 3
Movement: 3 Cells
Black Mage (Black Mage Ghost) *Perfect Kill*
- Legend Cells:
- { } - Empty Cell
{c} - Column
--- HP: 30
--- Def: 13
--- Spr: 8
~ Ally Phase IX ~
Lissa gains 1 X Level.
X Gauge: 10/10
Alice gains 1 X Level.
X Gauge: 9/10
Jet gains 1 X Level.
X Gauge: 9/10
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 28
Location : The Edge
Re: Statistical Roleplay Tutorial
{Lissa unleashes X-Ability: Snare of Spirits!! 5 Piercing Dark ATK Damage to All Enemies! High Chance of Stop!}
Lissa had had about enough of the irritating ghost in front of her. It had slashed her a few times, giving her minor wounds, but the fact that it refused to be vanquished was more than enough to set her off. Her fury began to well up inside of her, as she raised her spirit-snaring staff above her head, screaming, "Your time has come... Join the spirits of the netherworld!" Swinging the staff around the room, it trapped the essence of the ghost in its prongs.
As her staff returned to normal proportions, Lissa smiled. Just another spirit to add to my collection, she thought to herself.
Lissa had had about enough of the irritating ghost in front of her. It had slashed her a few times, giving her minor wounds, but the fact that it refused to be vanquished was more than enough to set her off. Her fury began to well up inside of her, as she raised her spirit-snaring staff above her head, screaming, "Your time has come... Join the spirits of the netherworld!" Swinging the staff around the room, it trapped the essence of the ghost in its prongs.
As her staff returned to normal proportions, Lissa smiled. Just another spirit to add to my collection, she thought to herself.
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