Statistical Roleplay Tutorial
4 posters
Page 2 of 5
Page 2 of 5 • 1, 2, 3, 4, 5
Re: Statistical Roleplay Tutorial
I think you might gave forgotten the Damage Output. ^^; It is 100% Piercing Int Damage, seeing as you are using a Magical character. Here are her Base Stats.
HP: 15
MP: 25
Atk: 2
Def: 2 (Clay Charm +1)
Int: 4 (Cheap Banjo +1)
Spr: 3 (Hand-Me-Down Tunic +1)
Movement: 2 Cells (Traveling Musician Job +0)
X Gauge: {//////////}
HP: 15
MP: 25
Atk: 2
Def: 2 (Clay Charm +1)
Int: 4 (Cheap Banjo +1)
Spr: 3 (Hand-Me-Down Tunic +1)
Movement: 2 Cells (Traveling Musician Job +0)
X Gauge: {//////////}
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Re: Statistical Roleplay Tutorial
Yeah, we can just say that I fail at life. DX Thanks.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 28
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Combat Lessons. Every encounter will take place in a Battlefield Grid, which is composed by Rows, designated by letters (Row A, Row D, Row G), and Columns, designated by numbers (Column 1, Column 4, Column 7). The intersection of a Column and a Row is called a Cell. Units occupy a Cell each, unless specified. For convenience, we will use a 7x7 Battlefield Grid.
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } E
{ } { } { } { } { } { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
Units corresponding to your party will be represented as Blue.
Units opposing you will be represented as Red.
Units entirely neutral and unaffiliated with your group will be represented as Green.
To begin, we will first locate your characters in the Battlefield Grid. To do so, first post the name of your character, followed with the Cell he or she is starting in. For example, if I want to start in G6, I should post something along the lines of; "[Character] starts at [Cell]." Now, to begin the tutorial, I would like for everyone who has an approved character to locate him or her in a certain Cell. The starting positions are Rows F and G. I will mark them accordingly.
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } E
{ } { } { } { } { } { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } E
{ } { } { } { } { } { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
Units corresponding to your party will be represented as Blue.
Units opposing you will be represented as Red.
Units entirely neutral and unaffiliated with your group will be represented as Green.
To begin, we will first locate your characters in the Battlefield Grid. To do so, first post the name of your character, followed with the Cell he or she is starting in. For example, if I want to start in G6, I should post something along the lines of; "[Character] starts at [Cell]." Now, to begin the tutorial, I would like for everyone who has an approved character to locate him or her in a certain Cell. The starting positions are Rows F and G. I will mark them accordingly.
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } E
{ } { } { } { } { } { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Re: Statistical Roleplay Tutorial
Jet Michaels starts at F4.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
Alice starts at G3.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 28
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } E
{ } {L} { } {J} { } { } { } F
{ } { } {A} { } { } { } { } G
-1---2---3---4---5---6---7-
Your starting positions have been set, so we shall begin. Upon the start of a battle, the Total Stats--after applying Equipment Bonuses, S-Abilities, and such--of all units participating in it will be displayed. Currently, there are no enemies so their Total Stats were not displayed before character placement. If you are wondering what does "Location", "Objective" and "Atmosphere" mean, those are self explanatory. Location determines where exactly the battle is taking place for orientation purposes in actual Statistical Roleplays. Objective is straightforward--it is a condition the party needs to achieve in order to win the scenario; for example, defeating all enemies, fetching a certain item, escaping, etcetera. Atmosphere, I will detail later. You do not have to worry about it now seeing as it is currently set as "None".
~ Ally Phase I ~
Notice the Target Zones? Your current objective is to locate your characters in that zone. Moving your characters is dependent on their Movement Stat, as it determines how many Cells they are able to travel in a single Move Command. There are five types of Commands: Act Command, Move Command, Wait Command, Trigger Command and Special Command. We will see through every Command with detailed examples, so do not worry.
Every Turn, unless specified, you are allowed to make one Move Command, and one Act Command. Moving your character is simply done by stating your character followed by the Cell he or she has moved to. It is also important to detail the Cells he or she has passed by, to avoid Game Master assumptions. For example, if Lissa wanted to move to D2, Eebit would say, "Lissa moves to D2 (F2 - E2 - D2)". Try the same!
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } { } { } { } { } D
{ } { } { } { } { } { } { } E
{ } {L} { } {J} { } { } { } F
{ } { } {A} { } { } { } { } G
-1---2---3---4---5---6---7-
Your starting positions have been set, so we shall begin. Upon the start of a battle, the Total Stats--after applying Equipment Bonuses, S-Abilities, and such--of all units participating in it will be displayed. Currently, there are no enemies so their Total Stats were not displayed before character placement. If you are wondering what does "Location", "Objective" and "Atmosphere" mean, those are self explanatory. Location determines where exactly the battle is taking place for orientation purposes in actual Statistical Roleplays. Objective is straightforward--it is a condition the party needs to achieve in order to win the scenario; for example, defeating all enemies, fetching a certain item, escaping, etcetera. Atmosphere, I will detail later. You do not have to worry about it now seeing as it is currently set as "None".
- Ally Side:
- Lissa (Spirit Invoker)
HP: 20/20
MP: 20/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 15/15
MP: 25/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 20/20
MP: 20/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Legend Cells:
- { } - Empty Cell
{ } - Target Zone
~ Ally Phase I ~
Notice the Target Zones? Your current objective is to locate your characters in that zone. Moving your characters is dependent on their Movement Stat, as it determines how many Cells they are able to travel in a single Move Command. There are five types of Commands: Act Command, Move Command, Wait Command, Trigger Command and Special Command. We will see through every Command with detailed examples, so do not worry.
Every Turn, unless specified, you are allowed to make one Move Command, and one Act Command. Moving your character is simply done by stating your character followed by the Cell he or she has moved to. It is also important to detail the Cells he or she has passed by, to avoid Game Master assumptions. For example, if Lissa wanted to move to D2, Eebit would say, "Lissa moves to D2 (F2 - E2 - D2)". Try the same!
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Re: Statistical Roleplay Tutorial
Jet moves to D4 (F4-E4-D4).
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
Alice moves to E3 (G3 - F3 - E3).
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 28
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
{ } { } { } { } { } { } { } A
{ } { } {a} { } {b} { } { } B
{ } { } { } { } { } { } { } C
{ } {L} { } {J} { } { } { } D
{ } { } {A} { } { } { } { } E
{ } { } {c} { } {d} { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
~ Ally Phase II ~
Your next objective is to destroy the Combat Dummies (a, b, c, d) by attacking them. Basic Attacking is the simplest form of an offensive move, inflicting 100% Atk or Int Damage with a Range of "Adjacent Cell" by default, depending on the type of character. Lissa would perform an Atk-based Basic Attack as stated in her profile, while Alice, being a Magical character, would perform an Int-based Basic Attack instead. Basic Attacking takes up your Turn's Act Command, like every other available actions unless it is directly specified. Basic Attacking is simply done by stating your character followed by the target name or Cell which is being attacked, for example, "Alice attacks Combat Dummy C! 5 Damage."
Now, utilize a combination of Move Commands and Act Commands (Basic Attacks) to get near a Combat Dummy and attempt to destroy it. Every Turn, you are allowed to perform a combination of the following Commands: Act, Move, and Wait. A Wait Command is essentially just doing nothing, as the name suggests. So essentially, these are the options of every "normal" Turn.
- Act, then Move.
- Act, then Wait.
- Move, then Act.
- Move, then Wait.
- Wait.
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
{ } { } { } { } { } { } { } A
{ } { } {a} { } {b} { } { } B
{ } { } { } { } { } { } { } C
{ } {L} { } {J} { } { } { } D
{ } { } {A} { } { } { } { } E
{ } { } {c} { } {d} { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 20/20
MP: 20/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 15/15
MP: 25/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 20/20
MP: 20/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Legend Cells:
- { } - Empty Cell
{a} - Combat Dummy A/B/C/D
--- HP: 5
--- Def: 2
--- Spr: 2
~ Ally Phase II ~
Your next objective is to destroy the Combat Dummies (a, b, c, d) by attacking them. Basic Attacking is the simplest form of an offensive move, inflicting 100% Atk or Int Damage with a Range of "Adjacent Cell" by default, depending on the type of character. Lissa would perform an Atk-based Basic Attack as stated in her profile, while Alice, being a Magical character, would perform an Int-based Basic Attack instead. Basic Attacking takes up your Turn's Act Command, like every other available actions unless it is directly specified. Basic Attacking is simply done by stating your character followed by the target name or Cell which is being attacked, for example, "Alice attacks Combat Dummy C! 5 Damage."
Now, utilize a combination of Move Commands and Act Commands (Basic Attacks) to get near a Combat Dummy and attempt to destroy it. Every Turn, you are allowed to perform a combination of the following Commands: Act, Move, and Wait. A Wait Command is essentially just doing nothing, as the name suggests. So essentially, these are the options of every "normal" Turn.
- Act, then Move.
- Act, then Wait.
- Move, then Act.
- Move, then Wait.
- Wait.
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Re: Statistical Roleplay Tutorial
Jet moves to D5, then casts Lightning on Combat Dummy B.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
I thought I meant Basic Attacks? ^^;
We will proceed to using Skills shortly, no need to be rash.
We will proceed to using Skills shortly, no need to be rash.
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Re: Statistical Roleplay Tutorial
Alice attacks Combat Dummy C, then waits.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 28
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Ok, Jet moves to C5 (D4-D5-C5), then attacks Combat Dummy B.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
{Lissa moves to C3 [D2 - C2 - C3]}
{Lissa basic attacks Combat Dummy A! 5 ATK Damage.}
{Lissa basic attacks Combat Dummy A! 5 ATK Damage.}
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
Combat Dummy C takes 3 Damage.
HP: 2/5
Combat Dummy B takes 4 Damage.
HP: 1/5
Combat Dummy A takes 3 Damage.
HP: 2/5
{ } { } { } { } { } { } { } A
{ } { } {a} { } {b} { } { } B
{ } { } {L} { } {J} { } { } C
{ } { } { } { } { } { } { } D
{ } { } {A} { } { } { } { } E
{ } { } {c} { } {d} { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
~ Ally Phase III ~
As you can see, the Total Damage for Basic Attacks your character inflicts is not great when considering the Defensive Stats of the target. Base Damage is the raw damaging potential of a certain Basic Attack or Skill, it is just a number determining how many points of HP it would deplete. Total Damage is the calculated Base Damage, taking factors such as Def or Spr, natural resistances, status conditions, and other similar effects that would amplify or diminish the damage. We will proceed to Skills now.
Executing Skills also takes up an Act Command, so it behaves exactly like a Basic Attack. However, certain factors should be taken in account such as the Base Damage they cause, status effects which are possible to be inflicted, and the MP of the user after he or she has performed the technique. In order to calculate the Base Damage, take your character's Stat (Atk or Int, depending on the Skill used) and multiply it by the proportion equal to the Damage Output shown.
What does this mean? If your Atk is 16, and you are using a Skill with 140% Atk Damage, open up your computer's calculator (Start > Run > calc) and multiply 16 x 1.4. The result would be 22.4, which would be rounded DOWN to 22 Base Damage. Rounding the Base Damage is simple, if the decimal is equal to or greater than 5, round up; if it isn't, round down. Remember to state additional effects such as "Chance of Poison!" so I am sure what Skill does what when updating. As for the Range, it is quite simple, as it just requires counting Cells in horizontal and vertical movements until you reach the target. Finally, for the MP, I ask you to please type the Current and Maximum MP of your character after a Skill is used. If you have 25/25 MP, and you execute a Skill which consumes 8 MP, then proceed to write "MP: 17/25" or something similar that lets me know that.
That should be all for now. Eliminate the Combat Dummies to proceed.
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
Combat Dummy C takes 3 Damage.
HP: 2/5
Combat Dummy B takes 4 Damage.
HP: 1/5
Combat Dummy A takes 3 Damage.
HP: 2/5
{ } { } { } { } { } { } { } A
{ } { } {a} { } {b} { } { } B
{ } { } {L} { } {J} { } { } C
{ } { } { } { } { } { } { } D
{ } { } {A} { } { } { } { } E
{ } { } {c} { } {d} { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 20/20
MP: 20/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 15/15
MP: 25/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 20/20
MP: 20/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Legend Cells:
- { } - Empty Cell
{a} - Combat Dummy A/B/C/D
--- HP: 5
--- Def: 2
--- Spr: 2
~ Ally Phase III ~
As you can see, the Total Damage for Basic Attacks your character inflicts is not great when considering the Defensive Stats of the target. Base Damage is the raw damaging potential of a certain Basic Attack or Skill, it is just a number determining how many points of HP it would deplete. Total Damage is the calculated Base Damage, taking factors such as Def or Spr, natural resistances, status conditions, and other similar effects that would amplify or diminish the damage. We will proceed to Skills now.
Executing Skills also takes up an Act Command, so it behaves exactly like a Basic Attack. However, certain factors should be taken in account such as the Base Damage they cause, status effects which are possible to be inflicted, and the MP of the user after he or she has performed the technique. In order to calculate the Base Damage, take your character's Stat (Atk or Int, depending on the Skill used) and multiply it by the proportion equal to the Damage Output shown.
What does this mean? If your Atk is 16, and you are using a Skill with 140% Atk Damage, open up your computer's calculator (Start > Run > calc) and multiply 16 x 1.4. The result would be 22.4, which would be rounded DOWN to 22 Base Damage. Rounding the Base Damage is simple, if the decimal is equal to or greater than 5, round up; if it isn't, round down. Remember to state additional effects such as "Chance of Poison!" so I am sure what Skill does what when updating. As for the Range, it is quite simple, as it just requires counting Cells in horizontal and vertical movements until you reach the target. Finally, for the MP, I ask you to please type the Current and Maximum MP of your character after a Skill is used. If you have 25/25 MP, and you execute a Skill which consumes 8 MP, then proceed to write "MP: 17/25" or something similar that lets me know that.
That should be all for now. Eliminate the Combat Dummies to proceed.
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Re: Statistical Roleplay Tutorial
Jet uses Slash on Combat Dummy B, for 8 ATK damage. 12 MP left.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
{Lissa uses Ghost Blade on Combat Dummy A (B3)! 7 ATK Damage! Chance of Wound!}
<MP: 11/20>
{Lissa moves to D4 [C3 - D3 - D4]}
<MP: 11/20>
{Lissa moves to D4 [C3 - D3 - D4]}
Re: Statistical Roleplay Tutorial
Alice uses Out-of-Tune Twang on Combat Dummy C. 5 INT Damage. Chance of opponent temporarily being stunned! 16/25 MP.
Alice moves to F4 (E3 - E4 - F4).
Alice moves to F4 (E3 - E4 - F4).
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 28
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
Combat Dummy B takes 6 Damage.
HP: -5/5
Combat Dummy B is Destroyed!
-------
Combat Dummy A takes 5 Damage.
HP: -3/5
Combat Dummy A is Destroyed!
-------
Combat Dummy C takes 3 Damage.
HP: -1/5
Combat Dummy C is Destroyed!
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } {J} { } { } C
{ } { } { } {L} { } { } { } D
{ } { } { } { } { } { } { } E
{ } { } { } {A} {d} { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
~ Ally Phase IV ~
Aside from your reduced MP, your X Gauge has increased by one X Level, bringing it to 1/10. The progress is not much proportionally to what is required to unleash your X-Ability, but it is at least something. Every two Basic Attacks is equal to an X Level, every Skill is an additional X Level, and every enemy defeated, depending on the type of defeat too (KO, Perfect Kill, Overkill) will grant between 2 and 3 X Levels. These are just stationary units, or "Special Cells", so they do not count as opposing units. Just one more left.
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
Combat Dummy B takes 6 Damage.
HP: -5/5
Combat Dummy B is Destroyed!
-------
Combat Dummy A takes 5 Damage.
HP: -3/5
Combat Dummy A is Destroyed!
-------
Combat Dummy C takes 3 Damage.
HP: -1/5
Combat Dummy C is Destroyed!
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } {J} { } { } C
{ } { } { } {L} { } { } { } D
{ } { } { } { } { } { } { } E
{ } { } { } {A} {d} { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 20/20
MP: 11/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 15/15
MP: 16/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 20/20
MP: 12/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Legend Cells:
- { } - Empty Cell
{a} - Combat Dummy A/B/C/D
--- HP: 5
--- Def: 2
--- Spr: 2
~ Ally Phase IV ~
Aside from your reduced MP, your X Gauge has increased by one X Level, bringing it to 1/10. The progress is not much proportionally to what is required to unleash your X-Ability, but it is at least something. Every two Basic Attacks is equal to an X Level, every Skill is an additional X Level, and every enemy defeated, depending on the type of defeat too (KO, Perfect Kill, Overkill) will grant between 2 and 3 X Levels. These are just stationary units, or "Special Cells", so they do not count as opposing units. Just one more left.
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Re: Statistical Roleplay Tutorial
Alice attacks Combat Dummy D, then waits.
quackers are yummylicious- Has Virgin Eyes
- Posts : 6530
Join date : 2011-11-09
Age : 28
Location : Ruraltown, PA, USA
Re: Statistical Roleplay Tutorial
Jet moves to E5, then attacks Combat Dummy D.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Statistical Roleplay Tutorial
Statistical Roleplay Tutorial
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
Combat Dummy D takes 4 Damage.
HP: 1/5
Combat Dummy D takes 3 Damage.
HP: -2/5
Combat Dummy D is Destroyed!
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } {L} { } { } { } D
{ } { } { } { } {J} { } { } E
{ } { } { } {A} { } { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
~ Ally Phase V ~
Having now learned how to execute both Basic Attacks and Skills, we will now delve into other types of actions which are performed as well with the Act Command. For this, we will assume you have an Inventory with 3 Ethers. Ethers are the most basic form of MP-Restoration ingestible items, recovering simply 10 MP by using them. Using items is designated as "[Character] uses a/an [Item] on [Target]". Items, unless specified, always have a range of Self or Adjacent Cell, so keep that in mind.
Location: Unknown
Objective: Complete the Tutorial!
Atmosphere: None
-----~---~---~-----
Combat Dummy D takes 4 Damage.
HP: 1/5
Combat Dummy D takes 3 Damage.
HP: -2/5
Combat Dummy D is Destroyed!
{ } { } { } { } { } { } { } A
{ } { } { } { } { } { } { } B
{ } { } { } { } { } { } { } C
{ } { } { } {L} { } { } { } D
{ } { } { } { } {J} { } { } E
{ } { } { } {A} { } { } { } F
{ } { } { } { } { } { } { } G
-1---2---3---4---5---6---7-
- Ally Side:
- Lissa (Spirit Invoker)
HP: 20/20
MP: 11/20
Atk: 5
Def: 3
Int: 3
Spr: 3
Movement: 2 Cells
X Gauge: {//////////}
Alice (Traveling Musician)
HP: 15/15
MP: 16/25
Atk: 2
Def: 3
Int: 5
Spr: 4
Movement: 2 Cells
X Gauge: {//////////}
Jet (Magic Knight)
HP: 20/20
MP: 12/20
Atk: 6
Def: 3
Int: 3
Spr: 2
Movement: 3 Cells
X Gauge: {//////////}
- Legend Cells:
- { } - Empty Cell
~ Ally Phase V ~
Having now learned how to execute both Basic Attacks and Skills, we will now delve into other types of actions which are performed as well with the Act Command. For this, we will assume you have an Inventory with 3 Ethers. Ethers are the most basic form of MP-Restoration ingestible items, recovering simply 10 MP by using them. Using items is designated as "[Character] uses a/an [Item] on [Target]". Items, unless specified, always have a range of Self or Adjacent Cell, so keep that in mind.
Chiasma- Posts : 113
Join date : 2011-12-28
Age : 29
Location : The Edge
Page 2 of 5 • 1, 2, 3, 4, 5
Page 2 of 5
Permissions in this forum:
You cannot reply to topics in this forum