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Dungeons and Dragons, Saving the World 1 XP at a time.

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Post by CodastertheDisaster Mon Jul 02, 2012 12:00 am

I want to turn back and regroup. I'm not sneaking anymore.
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Post by ExtravagantEvil Mon Jul 02, 2012 12:03 am

Epsil

Spoiler:
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Post by CodastertheDisaster Mon Jul 02, 2012 1:42 am

Listen: 19

Spot: 11
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Post by ExtravagantEvil Mon Jul 02, 2012 2:17 am

Epsil

Spoiler:
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Post by CodastertheDisaster Mon Jul 02, 2012 12:24 pm

7 Dx
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Post by ExtravagantEvil Mon Jul 02, 2012 1:20 pm

Epsil

Spoiler:
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Post by CodastertheDisaster Mon Jul 02, 2012 2:09 pm

Draw kukri, attack Goblin 1 with it (can I do that? It's been too long.)

Roll 12 on my attack roll
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Post by ExtravagantEvil Mon Jul 02, 2012 2:15 pm

Epsil

Spoiler:


Last edited by ExtravagantEvil on Mon Jul 02, 2012 3:32 pm; edited 1 time in total
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Post by Book the Hero Mon Jul 02, 2012 2:22 pm

...I wonder how the others are doing. Raven said. ...I'm going to go check on them.
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Post by ExtravagantEvil Mon Jul 02, 2012 3:29 pm

(Are you trying to find Epsil I take it? He's the one person not at the camp site. Roll Survival to not get lost in the forest looking for him (+2 for using the Map) And then you can take a passive Spot and Listen (taking a 10, still add your listen appropriate bonuses) and try to find him)
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Post by Book the Hero Mon Jul 02, 2012 3:36 pm

Yes, I'm trying to find him

Survival: 16

Spot: 22

Listen: 14
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Post by ExtravagantEvil Mon Jul 02, 2012 3:39 pm

(Okay, it still takes you a good 20 minutes to get there, your ears are perked, but yeah...he's 20 minutes out. You however do not know this. So I'll wait until a couple rounds in combat to see how it develops and let you know whether you find him or not)

The forest rustles by and you keep a sharp eye out for Epsil, wondering where he's been gone all this time, and as you worry for his sake, Vorpalsheen follows you into the forest, "Not wantin' a lad like you to ge' attacked by forest animals all alone."

Does anyone else want to join the search for Epsil?
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Post by CodastertheDisaster Mon Jul 02, 2012 4:39 pm

Epsil flees, taking the exit closest to the direction he was walking.

What do you need me to roll?
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Post by Masquerade Mon Jul 02, 2012 4:58 pm

Ritz realizes that Epsil had said he wasn't going to be long, but it's been a lot longer than she would expect. Not really caring about his well-being, she decides to follow Raven and Vorpalsheen anyway, not wishing to be left alone. She signals for Erimis to follow and advises Anastasia to follow as well.

(Ritz is going to simply Assist Raven in his efforts which gives him +2 to his rolls right?)
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Post by ExtravagantEvil Mon Jul 02, 2012 5:14 pm

@ Ritz (Roll Survival, if it is above 10, yes Smile )

@Epsil: You don't need to roll anything to flee, are you heading in the direction the tracks were going or away? They're just going to try to get in a couple attacks before you leave due to AoO's (also I'm assuming the way out is the one of least resistance, so it'll be ganking by 2 goblins.)
Also: Are you sprinting or no?

As you try to run away from the green savages and their lupine compatriots they try to rip at your legs with daggers, and they both just scrape your leather boots as you try to run as fast as you can. (I'll post the Wolves after you decide how fast you want to out pace these things.)

Spoiler:
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Post by CodastertheDisaster Mon Jul 02, 2012 5:23 pm

He's running away, towards the wolf den, sprinting.
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Post by Masquerade Mon Jul 02, 2012 5:39 pm

(Ritz gets a 24 in Survival.)
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Post by ExtravagantEvil Mon Jul 02, 2012 7:58 pm

(Do you manage to raise Raven's result to an 18, with your expert advice. Once again, it'll take awhile before he's in range)





@Epsil:

As you sprint away, you make a beeline back to camp giving a good 120 feet of distance between you and the horde.

The Wolves sprint up, leaving 20 feet as they hop forward striding towards you with a hunter's patience and equal cockiness.

The Goblins, surprisingly quick continue to chase you down, and speedily manage to arrive just out of reach of you, 10 feet shy of tearing into you with their tribal knives.
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Post by ExtravagantEvil Thu Jul 05, 2012 11:31 am

You hesitate for a moment, unsure of where to go amongst the underbrush, cursing under your breath all the while as your mind goes blank, when suddenly, you see the Goblins finally rush towards you and see before your eyes a set or ropes that you can only describe as a net and are being dragged away deeper into the forest.

(You can roll a dex or Escape Artist check to get out. Cut the ropes with your blades, or just burst them with a surge of strength by tearing them with your bare hands.)
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Post by CodastertheDisaster Thu Jul 05, 2012 5:36 pm

Escape Artist: 25
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Post by ExtravagantEvil Thu Jul 05, 2012 10:24 pm

As the net falls on top of your head, you suddenly feel a deepgut reaction as ropes start to pull the net closed and with you with it, just before the edges of the net come together completely, sealing you away, you tumble out, to safety. You are now within 10 feet of the goblins still and the Wolves.

Roll Fort vs. Fatigue, to see if you can keep up the running pace.


To everyone else: Roll Listen to hear the sounds of the howling and scuffling up ahead.
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Post by Book the Hero Thu Jul 05, 2012 10:26 pm

Listen: 18
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Post by Masquerade Thu Jul 05, 2012 10:47 pm

(Ritz gets a 24 in Listen. Erimis gets a 7.)
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Post by CodastertheDisaster Thu Jul 05, 2012 11:23 pm

Epsil ain't even tired.

Fort: 17
Fatigue: 1
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Post by ExtravagantEvil Thu Jul 05, 2012 11:47 pm

Epsil: You succeed on your fort save, and can keep on sprinting.

As soon as Anastasia posts listen (presuming she joined the search party), I will continue there.
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