Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
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Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
He's about medium height, with short brown hair, and fair skin. His eyes are a lush green. He's slightly skinny, and somewhat scrawny, as well.
I believe he automatically gets Elven as well as Common, so I pick Draconic, Dwarven, and Gnome.
I believe he automatically gets Elven as well as Common, so I pick Draconic, Dwarven, and Gnome.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Im in, I will be a Half-Orc Barbarian
Cid- Posts : 8
Join date : 2012-04-04
Age : 27
Location : Ivalice
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Nice!
okay, so I will change the party assistant, and make him a Cleric to launch forth the heals.
Okay, so did you read my first comments on how to build characters?
Reminder:
Roll 4d6, 6 times, best of 3.
Assign them as you choose.
Fort, Will and Reflex saves are based on your Class and appropriate score mods
(Fort = Con, Will = Wisdom, and Ref = Dex)
Base Attack Bonus + Str or Dex + Misc. = To Hit Bonus.
SInce you are a Barbarian this following bit is important:
Damage
Weapon Damage + Str mod (if melee, 1 handed)
Weapon Damage + 1.5 x Str Mod (if wielded 2 handed melee)
Skills:
Points based on Class and Intelligence, ranks = training/practice, and are maxed at Level +3.
Feats: 1 at First level represents a trick that you can pull off that others can't without severe training (I recommend Power Attack for Barbarians)
Alignment: Is more a reminder and guideline to help act as a facilitator for general decision making, and should be taken with a grain of salt.
Personality comes first!
and lastly:
Give me a description of this dude? What's he like? Who is he? Backstory, personality, and any details/plot hooks he has written in?
okay, so I will change the party assistant, and make him a Cleric to launch forth the heals.
Okay, so did you read my first comments on how to build characters?
Reminder:
Roll 4d6, 6 times, best of 3.
Assign them as you choose.
Fort, Will and Reflex saves are based on your Class and appropriate score mods
(Fort = Con, Will = Wisdom, and Ref = Dex)
Base Attack Bonus + Str or Dex + Misc. = To Hit Bonus.
SInce you are a Barbarian this following bit is important:
Damage
Weapon Damage + Str mod (if melee, 1 handed)
Weapon Damage + 1.5 x Str Mod (if wielded 2 handed melee)
Skills:
Points based on Class and Intelligence, ranks = training/practice, and are maxed at Level +3.
Feats: 1 at First level represents a trick that you can pull off that others can't without severe training (I recommend Power Attack for Barbarians)
Alignment: Is more a reminder and guideline to help act as a facilitator for general decision making, and should be taken with a grain of salt.
Personality comes first!
and lastly:
Give me a description of this dude? What's he like? Who is he? Backstory, personality, and any details/plot hooks he has written in?
ExtravagantEvil- Posts : 245
Join date : 2011-12-09
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Look like we have a party!
@Evil- How's the world building going?
@Evil- How's the world building going?
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Pretty good, contribute anything you like, I've got the first real adventure idea lined out, and love it when characters contribute with setting design, lets me really capitalize on fresh ideas.
I'm going to start the OOC and IC threads on Wednesday to make sure whether we can pick up anyone else by just hanging out at the top here , I'm glad we have a Melee man especially, otherwise you guys would have been butchered with no Clerical influence.
I tend to improvise the setting as we move along, and like to play with a morphic setting, if it is required I introduce it, and if I see opportunity to use a world again, I generally do and develop on it further, so if you guys have any thoughts or new ideas on how Elves are perceived, or Orcs, or the Economic stations of cities, any troubles that serve as minor conflicts and add depth to lands and areas, etc.
I am open to all suggestions!
I'm going to start the OOC and IC threads on Wednesday to make sure whether we can pick up anyone else by just hanging out at the top here , I'm glad we have a Melee man especially, otherwise you guys would have been butchered with no Clerical influence.
I tend to improvise the setting as we move along, and like to play with a morphic setting, if it is required I introduce it, and if I see opportunity to use a world again, I generally do and develop on it further, so if you guys have any thoughts or new ideas on how Elves are perceived, or Orcs, or the Economic stations of cities, any troubles that serve as minor conflicts and add depth to lands and areas, etc.
I am open to all suggestions!
ExtravagantEvil- Posts : 245
Join date : 2011-12-09
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
I believe that most of the races should be seen generally equal to one another, although I have an idea where that each race has a few radical racist groups among them, who have started causing more and more trouble lately.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
...I miss awesome stuff when I'm gone.
And sadly, my computer committed harakiri and I have none of my char sheets ;-;
Should I get around to rerolling any time soon, I'll join you, numbers permit.
And sadly, my computer committed harakiri and I have none of my char sheets ;-;
Should I get around to rerolling any time soon, I'll join you, numbers permit.
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Awesome!
What do you plan on making?
What do you plan on making?
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Most likely I'll reroll my ranger. Epsil Tel'nyra, elf.
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Ah, cool.
So we'll have a Half-Elf Wizard, a Dwarf Cleric, a Half-Orc Barbarian, and an Elf Ranger.
So we'll have a Half-Elf Wizard, a Dwarf Cleric, a Half-Orc Barbarian, and an Elf Ranger.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
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Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Scratch that, I found my half-complete Kreen one...That is, if Kreen is allowed.
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Bipedal Mantis
They're monstrous humanoids. I'm asking because they have two racial Hit Die and a +1 Level Adjustment that gives level 1 Kreen an Effective Character Level of 4.
They're monstrous humanoids. I'm asking because they have two racial Hit Die and a +1 Level Adjustment that gives level 1 Kreen an Effective Character Level of 4.
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Hmm...
I'm not sure if that'd work or not. Better wait for Evil.
I'm not sure if that'd work or not. Better wait for Evil.
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
's what I'm doin'.
It's also Dark Sun, so, uh...yeah. Otherwise I'm working on Epsil too.
It's also Dark Sun, so, uh...yeah. Otherwise I'm working on Epsil too.
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
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Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Chzka-Zaei
TN, Monstrous Humanoid 1 (Racial class)
Strength 18 (+4)
Dexterity 20 (+5)
Constitution 15 (+2)
Intelligence 9 (-1)
Wisdom 17 (+3)
Charisma 6 (-2)
Total Hit Points: 10
Armor Class: 18 = 10 +5 [dexterity] +3 [thri-kreen]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +7 = 2 [base] +5 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): +5 = 1 [base] +4 [strength]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +6 = 1 [base] +5 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]
Languages: Common, Thri-Kreen
Deflect Arrows [free to thri-kreen]
Multiweapon Fighting [creature feat]
Skill Name Key
Ability
Skill
Modifier
Ability
Modifier Ranks Misc.
Modifier
Appraise Int -1 = -1
Balance Dex* 8 = +5 +3
Bluff Cha -1 = -2 +1
Climb Str* 8 = +4 +4
Concentration Con 2 = +2
Craft_1 Int -1 = -1
Craft_2 Int -1 = -1
Craft_3 Int -1 = -1
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 5 = +5
Forgery Int -1 = -1
Gather Information Cha -2 = -2
Heal Wis 3 = +3
Hide Dex* 5 = +5
Intimidate Cha -1 = -2 +1
Jump Str* 34 = +4 +30 [thri-kreen]
Listen Wis 6 = +3 +3
Move Silently Dex* 7 = +5 +2
Perform_1 Cha -2 = -2
Perform_2 Cha -2 = -2
Perform_3 Cha -2 = -2
Perform_4 Cha -2 = -2
Perform_5 Cha -2 = -2
Ride Dex 5 = +5
Search Int 0.5 = -1 +1.5
Sense Motive Wis 3 = +3
Sleight of Hand Dex* 6.5 = +5 +1.5
Spot Wis 7 = +3 +4
Survival Wis 4 = +3 +1
Swim Str** 4 = +4
Tumble Dex* 6 = +5 +1
Chzka-Zaei is a typical Thri-Kreen adolescent,towering over most humans, at 6'4'', and 300 pounds. He's still not fully-grown, although as large as he is now, he's going to be a massive Kreen later. His exoskeleten in a pale yellow, like most of his kind, and his clothing consists of bandage or cloth tied around him in areas that humans wear clothes over, and grey bandages tied over his face to conceal his mandibles, though he can easily tear through them should he need to bite someone.
Chzka-Zaei is a young Kreen from a far away land, kidnapped by slavers as little more than a larvae. He grew up with the other captured Kreen, some Thri and some Tohr. Once he was big enough to be a threat, he and the few remaining Kreen killed their captors and broke their bonds. However, in the fighting, all of the other Kreen, save for Chzka-Zaei, were killed. He wanders from town to town, trying to desperately to find other Kreen, or at least a place where he isn't mistaken for a monster and assaulted.
TN, Monstrous Humanoid 1 (Racial class)
Strength 18 (+4)
Dexterity 20 (+5)
Constitution 15 (+2)
Intelligence 9 (-1)
Wisdom 17 (+3)
Charisma 6 (-2)
Total Hit Points: 10
Armor Class: 18 = 10 +5 [dexterity] +3 [thri-kreen]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +7 = 2 [base] +5 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): +5 = 1 [base] +4 [strength]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +6 = 1 [base] +5 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]
Languages: Common, Thri-Kreen
Deflect Arrows [free to thri-kreen]
Multiweapon Fighting [creature feat]
Skill Name Key
Ability
Skill
Modifier
Ability
Modifier Ranks Misc.
Modifier
Appraise Int -1 = -1
Balance Dex* 8 = +5 +3
Bluff Cha -1 = -2 +1
Climb Str* 8 = +4 +4
Concentration Con 2 = +2
Craft_1 Int -1 = -1
Craft_2 Int -1 = -1
Craft_3 Int -1 = -1
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 5 = +5
Forgery Int -1 = -1
Gather Information Cha -2 = -2
Heal Wis 3 = +3
Hide Dex* 5 = +5
Intimidate Cha -1 = -2 +1
Jump Str* 34 = +4 +30 [thri-kreen]
Listen Wis 6 = +3 +3
Move Silently Dex* 7 = +5 +2
Perform_1 Cha -2 = -2
Perform_2 Cha -2 = -2
Perform_3 Cha -2 = -2
Perform_4 Cha -2 = -2
Perform_5 Cha -2 = -2
Ride Dex 5 = +5
Search Int 0.5 = -1 +1.5
Sense Motive Wis 3 = +3
Sleight of Hand Dex* 6.5 = +5 +1.5
Spot Wis 7 = +3 +4
Survival Wis 4 = +3 +1
Swim Str** 4 = +4
Tumble Dex* 6 = +5 +1
Chzka-Zaei is a typical Thri-Kreen adolescent,towering over most humans, at 6'4'', and 300 pounds. He's still not fully-grown, although as large as he is now, he's going to be a massive Kreen later. His exoskeleten in a pale yellow, like most of his kind, and his clothing consists of bandage or cloth tied around him in areas that humans wear clothes over, and grey bandages tied over his face to conceal his mandibles, though he can easily tear through them should he need to bite someone.
Chzka-Zaei is a young Kreen from a far away land, kidnapped by slavers as little more than a larvae. He grew up with the other captured Kreen, some Thri and some Tohr. Once he was big enough to be a threat, he and the few remaining Kreen killed their captors and broke their bonds. However, in the fighting, all of the other Kreen, save for Chzka-Zaei, were killed. He wanders from town to town, trying to desperately to find other Kreen, or at least a place where he isn't mistaken for a monster and assaulted.
Last edited by xenophobicAtrophy on Mon Jun 04, 2012 5:09 am; edited 2 times in total
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Hm...He's more OP then I thought he would be...
I'll remake him, with the level 1 racial class so that he's closer to everyone else.
I'll remake him, with the level 1 racial class so that he's closer to everyone else.
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
...That' quite an info dump...
Book the Hero- Forever a Book
- Posts : 4894
Join date : 2011-11-09
Age : 28
Location : Shreveport, LA, AMERICA!!!
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
I made .pdf of it, which should be easier to deal with.
I'll post it up here in a sec.
And his name is pronounced
CHIZ KUH ZAH EY
I'll post it up here in a sec.
And his name is pronounced
CHIZ KUH ZAH EY
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Hello New Person! .
Glad to see interest is picking up and that you know what Dark Sun is!
But Unfortunately, effective character Level of 4 wouldn't really be balanced into comparison to everyone else, so I'm glad you have an Elf Ranger concept, makes life nice and easy for the rest of us . So just post something up, ECL 1, HD 1, nothing too super duper fancy, and be a little more careful about the heady fumes of optimizing, given that this is 1/2 new guys.
I take it you've played before?
Also:
In response to the above
Fa fa fa faah fa fa fa fa faa faa
Run run run, run run run a-waaay.
Glad to see interest is picking up and that you know what Dark Sun is!
But Unfortunately, effective character Level of 4 wouldn't really be balanced into comparison to everyone else, so I'm glad you have an Elf Ranger concept, makes life nice and easy for the rest of us . So just post something up, ECL 1, HD 1, nothing too super duper fancy, and be a little more careful about the heady fumes of optimizing, given that this is 1/2 new guys.
I take it you've played before?
Also:
In response to the above
Fa fa fa faah fa fa fa fa faa faa
Run run run, run run run a-waaay.
ExtravagantEvil- Posts : 245
Join date : 2011-12-09
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
I haven't played 3.5, but I've played Pathfinder enough to know how stuff works.
And brought it back to the racial class which I think is humanoid unless I did that wrong, however I'll reroll my elf if that's what you prefer.
And brought it back to the racial class which I think is humanoid unless I did that wrong, however I'll reroll my elf if that's what you prefer.
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
Epsil Tel'Nyra
Male Wood Elf Ranger 1
Neutral Good
Strength 17 (+3)
Dexterity 19 (+4)
Constitution 11 (+0)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 13 (+1)
Total Hit Points: 8
Speed: 30 feet
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +2 = 2 [base]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Feats:
Agile
Track [free to rangers]
Appraise Int 0 = +0
Balance Dex* 7 = +4 +1 +2 [agile]
Bluff Cha 1.5 = +1 +0.5
Climb Str* 4 = +3 +1
Concentration Con 0 = +0
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 1.5 = +1 +0.5
Disable Device Int 1 = +0 +1
Disguise Cha 1.5 = +1 +0.5
Escape Artist Dex* 7 = +4 +1 +2 [agile]
Forgery Int 0 = +0
Gather Information Cha 1 = +1
Heal Wis 1 = +1
Hide Dex* 6 = +4 +2
Intimidate Cha 1.5 = +1 +0.5
Jump Str* 4 = +3 +1
Listen Wis 4 = +1 +1 +2 [elf]
Move Silently Dex* 7 = +4 +3
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 4 = +4
Search Int 3 = +0 +1 +2 [elf]
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 4.5 = +4 +0.5
Spot Wis 4 = +1 +1 +2 [elf]
Survival Wis 3 = +1 +2
Swim Str** 3 = +3
Tumble Dex* 4.5 = +4 +0.5
Use Rope Dex 4 = +4
Male Wood Elf Ranger 1
Neutral Good
Strength 17 (+3)
Dexterity 19 (+4)
Constitution 11 (+0)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 13 (+1)
Total Hit Points: 8
Speed: 30 feet
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +2 = 2 [base]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Feats:
Agile
Track [free to rangers]
Appraise Int 0 = +0
Balance Dex* 7 = +4 +1 +2 [agile]
Bluff Cha 1.5 = +1 +0.5
Climb Str* 4 = +3 +1
Concentration Con 0 = +0
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 1.5 = +1 +0.5
Disable Device Int 1 = +0 +1
Disguise Cha 1.5 = +1 +0.5
Escape Artist Dex* 7 = +4 +1 +2 [agile]
Forgery Int 0 = +0
Gather Information Cha 1 = +1
Heal Wis 1 = +1
Hide Dex* 6 = +4 +2
Intimidate Cha 1.5 = +1 +0.5
Jump Str* 4 = +3 +1
Listen Wis 4 = +1 +1 +2 [elf]
Move Silently Dex* 7 = +4 +3
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 4 = +4
Search Int 3 = +0 +1 +2 [elf]
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 4.5 = +4 +0.5
Spot Wis 4 = +1 +1 +2 [elf]
Survival Wis 3 = +1 +2
Swim Str** 3 = +3
Tumble Dex* 4.5 = +4 +0.5
Use Rope Dex 4 = +4
CodastertheDisaster- Posts : 719
Join date : 2012-03-18
Age : 28
Re: Dungeons and Dragons: High Fantasy and Daring Do anyone? :D ALWAYS OPEN
myth-weavers.com
something I recommend heartily,
okay, and it's looking good, so Wednesday everything will be starting, and, Cid, post your character ASAP man.
something I recommend heartily,
okay, and it's looking good, so Wednesday everything will be starting, and, Cid, post your character ASAP man.
ExtravagantEvil- Posts : 245
Join date : 2011-12-09
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